Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Feb 2022
G
stranger
OP Offline
stranger
G
Joined: Feb 2022
I can't direct connect to my friends and they can't direct connect to me. The error message is just "Error: Connection Failed", but in the network.log I can see that NATPunch is failing. What's interesting is that it works just fine if I enable my ExpressVPN. Is this possibly an issue with my ISP? In any case, I'm glad that I have a working solution, but would be happier if I wouldn't be so dependent on another paid service to play BG3 in multiplayer.

network.log when I am the host:
Code
[06-02-2022 17:11:50:301][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized

[06-02-2022 17:11:50:301][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized

[06-02-2022 17:11:50:352][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[06-02-2022 17:11:50:353][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[06-02-2022 17:11:50:353][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Menu
[06-02-2022 17:11:51:079][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[06-02-2022 17:11:52:421][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[06-02-2022 17:11:52:649][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[06-02-2022 17:11:59:387][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[06-02-2022 17:11:59:988][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[06-02-2022 17:12:22:382][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[06-02-2022 17:12:23:328][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[06-02-2022 17:12:23:374][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[06-02-2022 17:12:36:928][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2217 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ... 
[06-02-2022 17:12:38:350][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 109 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeIn
[06-02-2022 17:12:38:350][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer
[06-02-2022 17:12:38:350][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
[06-02-2022 17:12:38:874][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading
[06-02-2022 17:12:38:950][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer
[06-02-2022 17:12:39:060][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 577 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating

[06-02-2022 17:12:39:062][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init

[06-02-2022 17:12:39:062][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init

[06-02-2022 17:12:39:117][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 577 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created

[06-02-2022 17:12:39:320][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2209 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1
[06-02-2022 17:12:39:321][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2217 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ... 
[06-02-2022 17:12:39:381][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 218 esv::LoadProtocol::LoadModuleAndLevel]: * ServerLoadProtocol: Load mod and level request: Gustav, SYS_Menuscreen_Camp_A

[06-02-2022 17:12:39:432][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork
[06-02-2022 17:12:39:432][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection
[06-02-2022 17:12:39:432][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle
[06-02-2022 17:12:39:447][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork
[06-02-2022 17:12:39:447][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameClient.cpp 329 ecl::GameClient::InitClient]: Switching network mode from Online to Local

[06-02-2022 17:12:39:515][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection
[06-02-2022 17:12:39:515][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 921 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] 192.168.178.98:23243 <352563614355900570> Connecting to local server ... SUCCESS [MTU: 0]
[06-02-2022 17:12:39:516][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 883 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.178.98:23253 <13862786872114121965> Incoming connection from local client [MTU: 0]
[06-02-2022 17:12:39:516][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 309 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1
[06-02-2022 17:12:39:609][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1094 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message

[06-02-2022 17:12:39:624][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 80 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Load Start

[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 109 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
[06-02-2022 17:12:39:627][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading
[06-02-2022 17:12:39:657][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle
[06-02-2022 17:12:39:681][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 575 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1

[06-02-2022 17:12:39:681][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1526 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done

[06-02-2022 17:12:39:682][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel

[06-02-2022 17:12:39:682][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession

[06-02-2022 17:12:39:682][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule

[06-02-2022 17:12:39:688][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule

[06-02-2022 17:12:39:688][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession

[06-02-2022 17:12:39:692][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel
[06-02-2022 17:12:39:702][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel

[06-02-2022 17:12:39:703][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1110 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message

[06-02-2022 17:12:39:719][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession

[06-02-2022 17:12:39:719][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule

[06-02-2022 17:12:39:720][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: LoadModule

[06-02-2022 17:12:39:758][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 214 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Module Load

[06-02-2022 17:12:40:293][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession
[06-02-2022 17:12:40:293][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle
[06-02-2022 17:12:43:126][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1146 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message

[06-02-2022 17:12:43:143][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 193 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Session Load

[06-02-2022 17:12:43:143][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession
[06-02-2022 17:12:43:143][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession
[06-02-2022 17:12:43:160][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 504 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (Gustav) from 1 

[06-02-2022 17:12:43:160][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1300 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1

[06-02-2022 17:12:43:166][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession

[06-02-2022 17:12:43:275][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel

[06-02-2022 17:12:43:275][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1169 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message

[06-02-2022 17:12:43:856][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 161 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Level Load

[06-02-2022 17:12:43:856][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel
[06-02-2022 17:12:43:856][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel
[06-02-2022 17:12:48:527][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 413 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (012b8d01-0ef3-f311-e82c-a81913606560) from 1 

[06-02-2022 17:12:48:527][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1438 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1

[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 369 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (SYS_Menuscreen_Camp_A) from 1 

[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 380 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1

[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel

[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1461 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1

[06-02-2022 17:12:49:022][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1182 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message

[06-02-2022 17:12:49:046][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 235 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Instantiate Swap

[06-02-2022 17:12:49:050][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
[06-02-2022 17:12:49:050][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[06-02-2022 17:12:49:050][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
[06-02-2022 17:12:49:212][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
[06-02-2022 17:12:49:232][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 391 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (SYS_Menuscreen_Camp_A) from 1 

[06-02-2022 17:12:49:232][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1450 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1

[06-02-2022 17:12:49:264][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 539 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1 

[06-02-2022 17:12:49:264][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1541 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level

[06-02-2022 17:12:49:265][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync

[06-02-2022 17:12:49:286][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync

[06-02-2022 17:12:49:845][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 820 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!

[06-02-2022 17:12:49:845][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1202 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message

[06-02-2022 17:12:49:849][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 247 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Swap Complete

[06-02-2022 17:12:51:723][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading
[06-02-2022 17:12:51:746][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning
[06-02-2022 17:12:54:968][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1489 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting

[06-02-2022 17:12:54:968][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running

[06-02-2022 17:12:54:968][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running

[06-02-2022 17:12:55:260][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Level Start

[06-02-2022 17:12:55:260][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 109 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Lobby after fade: FadeIn
[06-02-2022 17:12:55:768][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Lobby
[06-02-2022 17:13:04:581][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 718 net::AbstractPeer::Connect]: [NET] 192.168.178.98:23253 <13862786872114121965> Connecting to [NATPunch] 45.138.25.42:61111 ... 
[06-02-2022 17:13:04:777][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 921 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] 82.135.82.85:1671 <13862786872114121965> Connecting to [NATPunch] 45.138.25.42:61111 ... SUCCESS [MTU: 1200]
[06-02-2022 17:13:05:673][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1210 net::AbstractPeer::ProcessPackets]: [NET] NAT Type is Symmetric
[06-02-2022 17:13:05:744][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 164 net::PortMapperUPnP::AddPortMapping]: [NET] Adding UPnP port mapping 23253 - 1671... success
[06-02-2022 17:13:31:560][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1265 net::AbstractPeer::ProcessPackets]: [NET] 82.135.82.85:1671 <13862786872114121965> Punching ... FAILURE []

network.log when I am a client:
Code
[06-02-2022 17:14:53:401][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized

[06-02-2022 17:14:53:401][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized

[06-02-2022 17:14:53:437][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[06-02-2022 17:14:53:437][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[06-02-2022 17:14:53:437][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[06-02-2022 17:14:53:443][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[06-02-2022 17:14:53:443][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[06-02-2022 17:14:53:443][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[06-02-2022 17:14:53:443][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Menu
[06-02-2022 17:14:53:951][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[06-02-2022 17:14:54:951][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[06-02-2022 17:14:55:568][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[06-02-2022 17:15:01:894][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[06-02-2022 17:15:02:510][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[06-02-2022 17:15:21:467][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[06-02-2022 17:15:22:349][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[06-02-2022 17:15:22:416][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[06-02-2022 17:15:35:223][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2217 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ... 
[06-02-2022 17:15:41:339][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork
[06-02-2022 17:15:41:339][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection
[06-02-2022 17:15:41:339][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: InitNetwork
[06-02-2022 17:15:41:339][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 718 net::AbstractPeer::Connect]: [NET] 192.168.178.98:23243 <342446595734972722> Connecting to [NATPunch] 212.129.13.188:61111 ... 
[06-02-2022 17:15:41:565][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 921 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] 82.135.82.85:1727 <342446595734972722> Connecting to [NATPunch] 212.129.13.188:61111 ... SUCCESS [MTU: 1200]
[06-02-2022 17:15:41:570][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection
[06-02-2022 17:15:41:570][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 759 net::AbstractPeer::Connect]: [NET] 82.135.82.85:1727 <342446595734972722> Punching to 3179164759687456929 ... 
[06-02-2022 17:15:42:702][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1210 net::AbstractPeer::ProcessPackets]: [NET] NAT Type is Symmetric
[06-02-2022 17:15:42:767][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 164 net::PortMapperUPnP::AddPortMapping]: [NET] Adding UPnP port mapping 23243 - 1727... success
[06-02-2022 17:15:45:986][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1265 net::AbstractPeer::ProcessPackets]: [NET] 82.135.82.85:1727 <342446595734972722> Punching ... FAILURE []
[06-02-2022 17:15:45:986][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 785 net::AbstractPeer::Disconnect]: [NET] 82.135.82.85:1727 <342446595734972722> Disconnecting from [NATPunch] 212.129.13.188:61111 ..
[06-02-2022 17:15:45:998][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 443 net::PortMapperUPnP::DeletePortMapping]: [NET] Deleting UPnP port mapping 0 - 1727 failed... 714 The specified value does not exist in the array
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\EocClient.cpp 2026 ecl::EocClient::HandleError]: Handling error: Connection failed
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 82 ecl::GameStateMachine::ClearQueue]: CLIENT STATE DEQUEUED - InitNetwork
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Disconnect
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Menu
[06-02-2022 17:15:46:082][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: Disconnect
[06-02-2022 17:15:46:115][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Disconnect, to: LoadMenu
[06-02-2022 17:15:46:131][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: Menu

Joined: Oct 2020
stranger
Offline
stranger
Joined: Oct 2020
Same issue. Turned off firewall and virus protection, but no dice. NATPunch error.

Joined: Sep 2023
R
stranger
Offline
stranger
R
Joined: Sep 2023
Hello!

I ran into the same issue today. The game was running smoothly yesterday, but when I attempted to connect to my friend's game this evening using the Direct Connect code, I encountered the following error message: "Connecting to NATpunch server failed. Connecting via online wasn't successful either."

I managed to resolve the problem by performing a verification and repair process for the game in GOG. To do this, follow these steps:

1. Select the game in your GOG library.
2. Click on the settings menu at the top (located next to the play button).
3. Choose "Manage installation."
4. Then, select "Verify / Repair."

This should help you get the game back to its working state.

If you purchased the game on Steam, you can try repairing it through the Steam platform.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5