Not using a Bonus Action every turn is not a problem. It's by 5e design.

Larian thinking it is, is a problem. They turned a lot of things into a BA and butchered class balance in the process. Which is an actual problem. A huge one. Rogues effectively lost their abilities, and how do they balance that... by giving Rogues an extra Bonus Action. Which means they can now Shove twice per turn or dish out much more damage than Fighters, or drink two potions per turn for some really OP effects. Larian fixed something that wasn't broken and then made it even worse and actually broke the game.

Getting more actions per turn does not somehow make the game "better". In fact, it highlights the flaws of a turn based system where someone gets to do multiple actions before anyone can react to them in any way. E.g. insane alpha stikes that neutralize entire encounters before the enemies get to act. The less you do per turn, the more reactive and dynamic a turn based game is. There is a balance of course because getting to do very little at a time can get boring and tedious. But BG3 already suffers from players being able to do alpha strikes (even solo) that just obliterate hard encounters before it even becomes a fight. The Gith patrol can do a total party wipe before you even get a turn, and on the other hand a solo player can easily dispatch them. And level 5 will make those alpha strikes exponentially more powerful.

What's especially annoying is how they're not letting us even play with proper 5e rules in Early Access. They just decided "D&D will be better this way" and have everyone spamming Shoves and Stealth like mindless bots pretending to play a tactical game.

Last edited by 1varangian; 08/02/22 12:26 PM.