Totally agree with 9 as well.

Speaking of D&D stats and feeling more like BG3.

Ochre Jellies. Split. When a jelly that is medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jellies, rounded down. New jellies are one size smaller than the original jelly.

Ocher jellies have 32 hit points usually. If I hit one in bg3 with a sword, it does not split into two new jellies. This is just another example of how the monsters do not act like they should in the game. I really want to see these kind of things in the game. It would make it definitely feel more like a true Baldur's Gate game if the monsters actually had the characteristics they're supposed to. This is partially what makes a jelly a unique monster to fight in D&D. Without split, it's just another bland monster that tries to slap the characters around.

Last edited by GM4Him; 09/02/22 06:32 AM.