More seriously, on the issue of loot, is it just me or is there a severe lack of potions that affect ability/stat/rolls ? I wanted to pass a high lock pick roll, in general i never use consumables and carry them along until i complete the game except for healing potions, and so i went trough my inventory and I realized that besides from 1 potion of hill giant strength all I had were healing potions and 1 invisibility potion. point being, I wonder if there simply are no +2 dex for x time potions around, if I missed them, or if that's no longer a thing in 5e (because they add to your dice roll rather than temporarily increasing your main stat directly perhaps?) .
I think some useables might not get added in the EA because the effect can be already playtested by a spell. E.g. one of the ranger class choices mentions a "disguise kit", which I suspect might work same as disguise spell. For different abiility checks there is the enhance ability spell (druids, clerics and I think sorcerers) which gives advantage. Since the effect is already in the game, it'd be nice if it could be made into a potion.