More seriously, on the issue of loot, is it just me or is there a severe lack of potions that affect ability/stat/rolls ? I wanted to pass a high lock pick roll, in general i never use consumables and carry them along until i complete the game except for healing potions, and so i went trough my inventory and I realized that besides from 1 potion of hill giant strength all I had were healing potions and 1 invisibility potion. point being, I wonder if there simply are no +2 dex for x time potions around, if I missed them, or if that's no longer a thing in 5e (because they add to your dice roll rather than temporarily increasing your main stat directly perhaps?) .
5e doesn't have many items/spells that give numerical bonuses to stats, and I don't believe there are any potions that increase stats except for the X Giant Strength ones. Most effects (mainly spells I think) give Advantage on a roll.
This is partially because of 5e's bounded accuracy - even if you only have a +5 bonus on a roll, you should be
able to pass ~every check since the DC for (very) hard tasks is 20-25. And partially because the design philosophy for 5e is "simplicity" - anything that would in previous editions have given you a bonus is replaced with Advantage in most cases. This speeds up tabletop play a lot, but unfortunately loses some of the variety in items and also is not really relevant for a video game that can automatically add all the relevant modifiers.
That said, who knows what magic items Larian will add.