Thx fuji, ash, brimcon & draigo to take your time clarify this to me ! Seems there is a difference indeed with the previous dnd editions the old infinity games are based on. I get where they're going although I think thematically it would make sense that if a magic class is able to cast a spell with a certain outcome that somehow in that world it should also be possible to capture the effect of that spell in a potion or limited use (/day or x charges) item like potions. So if I get it right, this also creates a discrepancy for strenght vs. dex based fighter classes as the strenght based classes can auto-buff using the x giant strength potions while dex based ones can only boost their ability checks but not their dmg directly by increasing dex for x time by drinking a potion of dexterity ... ? Seems like a pity as I always enjoyed the idea of having a few consumable at hand to not have very situational spells prepared or for when your spells are all cast.