Originally Posted by SerraSerra
Thx fuji, ash, brimcon & draigo to take your time clarify this to me ! Seems there is a difference indeed with the previous dnd editions the old infinity games are based on. [...] Seems like a pity as I always enjoyed the idea of having a few consumable at hand to not have very situational spells prepared or for when your spells are all cast.
Yep. While D&D 3.5e may have gone too far in the magic item/typed bonuses until it was too bloated and complicated, I feel that 5e went too far in the opposite direction of simplicity. I would like there to be some consumables that provide temporary numerical bonuses instead of just giving Advantage on certain skills.

Again, while this often ends up in tedious math for PnP, a video game can handle all calculations automatically.

Originally Posted by SerraSerra
So if I get it right, this also creates a discrepancy for strenght vs. dex based fighter classes as the strenght based classes can auto-buff using the x giant strength potions while dex based ones can only boost their ability checks but not their dmg directly by increasing dex for x time by drinking a potion of dexterity ... ?
Yep. That said, this is one of the few things STR has going for it in 5e. STR Saving Throws are almost never used - whereas DEX STs are the ~most common - and buffing STR doesn't give you a bonus to your initiative or AC like DEX does. So I think of this discrepancy as acting to lessen the power differential between STR and DEX classes, rather than making STR classes more powerful.

If there were potions that gave boosts to dexterity, they should be more rare and/or less powerful than potions to buff strength.