Barbarians are all about that Rage and tactical use of Reckless Attack.

To be clear:
- Rage lasts until you either go a turn without taking damage or making an attack (missing count), so each use should last the whole combat
- Unarmored defense doesn't (shouldn't) stack with physical armor or mage armor.

Two things stand out to me in how Barbs might be implemented in BG3.
1.) The 'Frightened' condition in BG3 forces you to use your entire turn to run away, whereas in 5e RAW it only prevents you from moving closer to your source of fear and gives Disadvantage on attacks. Larian's implementation can be incredibly punishing for the barbarian, as going a turn without attacking can result in you leaving your Rage.

2.) The Berserker Barbarian could be great, except for the cost to Frenzy-ing: a level of exhaustion. This is incredibly punishing, and essentially limits usage of this ability to one combat per day, and afterward ALL skill checks are made with disadvantage. However, BG3: a) has no exhaustion system so far and b) allows unlimited long rests. I'm curious how Larian will implement this aspect of the Berserker...