During one playthrough, I might fight a pack of wolves near Moon Haven. Next playthrough, I might fight nothing near moonhaven, but I fight a giant toad at the bog. Then during that same playthrough I fight stirges also in the bog. Next playthrough I don't fight any of those, but I fight boggles or maybe bandits on the road.
And they all are done the same way ...
Developers spawn specific NPCs to specific places to attack you, prepare some behaviour for them, maybe track some routes for them to follow, etc. And when you are approaching the place those enemies *may* show up .... developers let random number generator generate a number ... wich determine if this particular encounter will show up, or not.
Once generator will produce 1 ... And you are fighting a pack of wolves near Moon Haven ... Next playthrough it will produce 0 ... And there is nothing near Moon Haven ...
Then it will produce 1 in different place ... And you are fighting giant toad at the bog ... Or it will produce 2 ... And you are fighting stirges instead of toad ... or this particular encounter was prepared few metters away, so its another randon number generated.
The point is ... You have to prepare every single encounter manualy, there is nothing like "now you just meet a pack of wolves" ... computers dont understand that, and if you "just spawn an NPC" it will just stand there and look at you, since engine will have no way to deal with it. Therefore its much easiler for developers to simply left random encounters out and let you fight every single thing they prepare, since the only thing they add is the fact that those people whos random number generator will generate 0 will simply not experience their work. That is the only difference.
Last edited by RagnarokCzD; 12/02/2209:39 AM.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!