This idea of choosing your adventure is why I'm interested in a "story mode", or whatever it may be called, that removes the dice rolls for non-combat situations. After playing through the game several times it would be nice to just have the [success] or [failure] options revealed to us so we can choose how the story unfolds. Perhaps this could be implemented as a "new game plus" reward that unlocks after playing through "normal" once. This could be useful for those that just want to see all the different permutations of the story without having to pray to RNGeezus.