In no particular order

1 - Create slots for ranged weapon projectiles. One thing I appreciated in original BG was projectiles had to be either purchased or picked off corpses vs BG3 where common projectiles are apparently unlimited in quantity
2 - When leveling up each setting (proficiency, skill, spell, etc) should require a selection (eg player should have to either actively choose default settings or choose something else)
3 - Allow us to pan the camera UP. You've created an environment where ceiling items can be shot (stalactites, burning sconces, etc) but it takes a ridiculous effort to try to get the camera in a place to be able to interact with these when panning UP would make this simple
4 - What happened to spell and potion durations and effects? One of the most valuable aspects is knowing what will happen and how long it will happen for. When I cast fog cloud how long will that cloud stick around for? When I imbibe a potion what are *all* of the effects and how long will those last? Original BG and BGII were great with this level of detail which was critically important in planning
5 - Mage Hand cannot interact with the Grymforge forge lever (that which kills the forge protector)
6 - Ranged sneak shot - The description of this attack reads as though it only requires an advantage (eg being on high ground relative to target) however it only appears to work when hidden in sneak mode. Attempts to use it from high ground result in a message that the attacker has to have an advantage (which clearly being on high ground is). Either this is a bug or the wording should be changed eg "to use attacker must be hidden and within x range of target" etc
7 - I'd appreciate more people to barter or trade with. There's relatively few so far in the released section of the game.
8 - What's with all the misc bottles w/ a dried substance in the bottom? I appreciate misc details in the game even if they're not relevant to actual game play but I'm lost on how these are put on most dead corpses while other details (like a finite quantity of ranged projectiles) is missing (hopefully this is just not added yet).
9 - I understand the game is live and can't have a pause feature however this creates a problem w/ the group/follow feature as it leads to unanticipated and unwanted character movements. Each time I click on a different player to select what they're doing it makes them primary to the party which causes the other characters to reposition themselves. The group chain break feature doesn't adequately solve this but I'm also not sure what the solution would be either, perhaps designating who should be primary to follow which isn't automatically changed by clicking on a different party member
10 - Stats, maybe just me but it seems the only way to evaluate a character is to 'examine' them. Feels like there could be a much more streamlined way to flip between party members to view their proficiencies, skills, etc