Originally Posted by heuron
This idea of choosing your adventure is why I'm interested in a "story mode", or whatever it may be called, that removes the dice rolls for non-combat situations. After playing through the game several times it would be nice to just have the [success] or [failure] options revealed to us so we can choose how the story unfolds. Perhaps this could be implemented as a "new game plus" reward that unlocks after playing through "normal" once. This could be useful for those that just want to see all the different permutations of the story without having to pray to RNGeezus.

That completely negates the need, then, for skills. Why even bother with them if you never have need of them?

Rolling skill checks is not only an integral part of the game, it gives a lot more reason to replay the game. One playthrough, you succeed in saving Arabella via Persuade roll. Then next, you fail.

They already provide too many outs now. Because people didn't like failing saving Arabella, they made it so you almost can't fail no matter what. Now, skills matter even less.

I mean, I guess it makes sense to have the option - though I feel like we keep adding to their options list... Gotta be like a mile long by now - but if you're just going to save and reload every time you fail a roll, I guess it makes sense to want an auto succeed feature. It'd be like reading a light novel or manga then instead of playing a game.

Last edited by GM4Him; 12/02/22 05:57 PM.