I'm not talking about encounters like ones already in the game.
Sometimes i wonder if you ignore me on purpose, or just missing the point so hard. O_o
From engine point of view ... there is no difference between them.
Its just "final amount of encounters" minus random number.
The point was to imagine final situation ... its no matter of any "depth" or "seriousness" nor even "voice acting" or "cutscenes" ... That is one of reason litteraly nobody mentioned those things until now ...
What im talking about is that those encounters still need to be prepared ... NPCs need to be told where they can run, what they can attack, wich attack they can use, etc. ... its not just spawning an NPC and tell them "fight as usualy". :-/
Originally Posted by GM4Him
"You make camp in the clearing near Scratch. While camping, suddenly, a pack of 4 kobalds wanders into the area. They don't see you"
Dialogue options: Attack. Persuade to go away. Intimidation to scare off. Stealth to avoid.
Wich would require cutscene and possibly even voice acting. I mean that is Larian standard ... you should be avare of what are we talking about.
Originally Posted by GM4Him
Highest skill amongst party members is used.
This would mean even more work tho ... Since that is not how dialogue options work.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!