I get your point. You're saying Random Encounters would take more work and such, and for what? So people might encounter them maybe?
But I'm saying that's irrelevant. We're talking about what would make the game better.
Everything takes more work. Should they do literally nothing anymore to make the game better just because it's work?
The true difference here is that you don't think it will make the game better. Many of us, though, do. The benefits of random encounters are that it creates a sense of danger. At any time, you could be attacked. You never know, even if you've played the game a hundred times and even if you've cleared out every area from all planned encounters. It creates the illusion of a living world, not static where once you've cleared it, nothing lives there anymore. It's just a ghost town. It creates variety and spices up the game so you never know what you might face this playthrough.
But you see this as unprofitable and a waste of time because players may not see encounters and thus the devs wasted their time.