We're talking about what would make the game better.
And my counterquestion is how ...
There are two options IF they prepare the encounter ... Either make it "random" ... wich should provide some benefits that im askig about. Or make it "permanent" ... wich in my honest opinion should provide exactly the same theoretical benefits, PLUS it will work for everyone.
Originally Posted by GM4Him
The benefits of random encounters are that it creates a sense of danger.
In game where you can long rest litteraly any time? Doubt that.
//Edit:
Originally Posted by GM4Him
not static where once you've cleared it, nothing lives there anymore.
This also isnt true ...
You either create place where enemies can spawn endlessly ... (Also those enemies would have to be named Bandit, or Goblin, or something simmilar ... since "Random name generators" actualy just gives you random results from list of potential names, no algoritm can "randomly create" names ... so they would repeat themselves sooner or later.) Wich create both XP and Loot exploit potential.
Or you can let that RNG generate only certain amount of numbers, wich create exactly that "ghost town" you were talking about, once that amount of generated numbers is reached. :-/
Last edited by RagnarokCzD; 12/02/2210:13 PM.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!