???

I think you didn't read everything I said and pulled that out of context.

I am 100% for dice rolling. I love the dice rolling in the game - in THIS game. I'd like more of it so that all the skills have meaning and purpose so each character is unique and useful. I want to see my rogue with expertise in Deception tricking people left and right and even rolling for disguise kit usage... Or rolling to sneak past enemies while behind them because they might hear me... And my cleric using Medicine rolls to stabilize not only fellow players but dying NPCs. I'd love it if they gave you the ability to save Arabella from the snake bite by succeeding in a Medicine check. Or my fighter wrestling an orc thug just to prove he has more prowess, rolling an Athletics roll against the orc's Athletics.

Dice rolls, the ability to fail, make the game exciting. If you can succeed every time, there's no thrill. It's just pick the right option and you win. Yay! [Bored cheering noises]

What I don't like is auto-fail due to a 1 in skill checks. Critical Miss is fine for combat, allowing for potential failure every round no matter how skilled, but skill checks, no. Plus, many skill checks are opposed, or should be, so auto-fail is impossible if both roll 1s.

Last edited by GM4Him; 13/02/22 03:20 AM.