Originally Posted by EvilVik
1. Oh I'm so happy that "normal" arrows are unlimited. The first thing I do when I play BG1 and BG2 is modding the game with quivers of unlimited arrows, because it's inventory management. I was super happy that there's no "manage ammo" in BG3.
Hmm, I don't know how I stand on that. I did like different arrows (including basic ones) in BG1&2, but I wouldn't want those in BG3 - the game has already far too much maintenance and inventory management.

And while I have been holding a stance of "if it doesn't serve a purpose, it needs to be axed!" I have relaxed my stance a bit. A flavour mechanic still adds to the experience, even if it is all that is to it. I am not a big "archer" buy, but if I was I don't think BG3 would sell me on the experience. Bows just don't behave like bows enough, even if it comes down to stacking up on so much ammo, that it isn't an issue.

I suppose my favourate example of it is ammo manufacturing in UFO: Enemy Unknown vs Xenonauts&FiraXCOMs. I think overall scrapping the requirememnt to produce ammo was good, but something is lost when "UFO Defence Management Game" doesn't require doing much managing. As frustrating it was for a noob to deply to a mission and realise there is no ammo, it also added a lot of charm to the game.

I would happily scrap BG3, UI managment for some flavour management.