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Imo the best way to do this is to find (your specifically selected and/or a variety of) weapons & armor somewhere on the tutorial ship. The game can then take the opportunity to teach you about normal vs finesse vs versatile etc weapons, and different armor categories & AC calculation via tutorial pop-ups.

I don't think there need to be tutorials for those things as such, just that choices should be more clearly communicated during character creation. A tooltip clearly showing that a longsword scales with Strength, while a rapier shows that it could scale with either Strength or Dexterity, etc. is pretty clear IMO and gives players some credit.


O do not run too fast, for I will but bespeak thy grave, and die.