I did read until the end.
In that case im sory ...
Since that answered your question i didnt get that impression ... my bad i gues.
I just didn't comment on that line specifically because running out "after a few rounds" would mean an arrow limit of like 5-10 arrows, which heavily penalizes ranged characters.
5-10 arrows per quiver ... that seems about right.
NPCs would obviously have single quiver ... maybe with some very specific exceptions.
Or there is possibility of "quiver pile" if you know what i mean ... ranged NPCs would have to every "few rounds" abandon their advantageous possition, to refill their arrows.
I dont think it "penalize" ranged characters at all, since there is nothing stoping you have spare quivers.
After all you said it yourself.
Sure, there is question what would be reason for such mechanic if it can be bypassed so easily ...
But in my opinion its even fair.
Every character have some pros, and some cons ...
Casters have (or more like are suppose to) think before they use some spellslot ...
Meelers can fight forewer ... but they have to reach their target first.
Ranged for some reason have both range and infinite fighting ... what is their weakness?
Also what about throwing weapons? O_o
IF we shall get Javelins to throw with our Fighters and Barbarians ... should we use the same Javelin forewer?
Though I'm not necessarily opposed to this specific idea. Limited ammunition doesn't need to be implemented for PCs for this. There can be limited ammunition for only enemies, or they can be coded to enter melee after a few rounds of firing for variety.
Well ...
It would certainly be better than it is now. :-/ Seems like acceptable compromise to me.

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About the rest, maybe i expressed myself poorly ... i wasnt trying to make any point, i just wanted to know your opinion about those things.
