Yeah, but we already addressed this multiple times.
Other games already achieved this way more competently. What this is at its core is just an "auto-follow the controlled character" as plenty of other titles already used it.
The problem is that Larian made it the ONLY control scheme available, and it's a tragically poor fit for a CRPG played on M&KB.
It doesn't allow for multiple selection no matter how you look at it and especially it doesn't allow for generic group commands.

There was nothing stopping Larian from using this shitty system (because it never worked well, anyway) just on consoles, while giving to PC players a competent control scheme (which is incidentally exactly what Kingmaker and Wrath of the Righteous do, to name two) AND eventually a toggle to enable/disable auto-follow for the fringe minority who really, REALLY wanted it for some form of self-harming fetish (i.e. Dragon Age Origins does something similar).


P.S. I basically ignored Patch 6 for months because I wasn't too thrilled about how much it introduced (it didn't feel like it added enough variety to warrant another playthrough).
Still, with my interest mildly reinvigorated by the recent announcement of an upcoming update I just recently dragged my feet to the new area, Grymforce, while skipping a lot.

Well, turns out I like the new area far more than I expected, but it's tragically hilarious the mismatch between how Larian went out of its way to make it micro-management intensive and how fucking painful micro-management currently is to make an actual use of.

Last edited by Tuco; 15/02/22 05:38 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN