After the initial excitement.. It's still messy and not good. frown

Everything goes in the same hotbar. They didn't fix the main problem. Stuff is going to move around in there, and you have to constantly search for what you want to do. Now you need to constantly filter before searching too. I had to search for something as basic as Jump while exploring. Basic Actions like Dash, Disengage, Jump or Hide should be completely FIXED and unmovable somewhere in their own section.

I clicked on the "Items" tab, but the bar is empty even though the character has scrolls and potions. Why do I need to sort "Bonus Action" or "Action" instead of "Item" if I want to drink a potion? Completely counterintuitive. I'm looking for an item and I might not instantly remember whether something is an action or bonus action.


Why can't it have fixed buttons sorted like..

UNIVERSAL ACTIONS (sorted clearly by Action / Bonus Action)
Dash / Disengage / Hide / Help / Jump / Attack / Shove / Throw / Improvised Weapon / Temporary Action (e.g. Activate Witch Bolt)

ABILITIES
Weapon Abilities and Class Abilities, sorted clearly by Action / Bonus Action.


Then a separate button for SPELLS that hides/expands all your memorized spells into view, with separate upcast buttons. Solasta does the 5e spellcasting UI extremely well, take note please.

Then a separate button for ITEMS that expands/hides a grid view with scrolls, potions etc.

Separate button for QUIVER that does the same for ammunition for all the ranged characters out there.


If you want to have less clicks and everything on the screen at once, leave all tabs open. If you like a cleaner minimalistic look, there can be an auto-close option in settings that hides the menu after you use an item or cast a spell.