This new UI looks to me as if someone preferred design over functionality. Way to bulky to my liking.
I only looked at it for a few minutes (because of various crashes I had after updating) but I really liked the old one more.
Would love to see some scaling and show / hide options.
One thing that I noticed is the fact that the huge character-portrait is of no use at all.
You can double click to centre the camera, but this centring is different from the key bind method. Once you use the key to centre, the double click will not do anything anymore.
I did some measurements and can only conclude that it's a disaster:
I play at a 16:9 screen, 3840x2160 and when in combat with a full party, 4 opponents about 25% of the available screen gets taken by the UI
At that moment you have 3 pictures of your active char, and 2 pictures of your other party members on screen. What the use off all this screen-clutter?
Mini-map isn't exactly mini anymore.
End turn is way to big, as is flee, as is character, as is inventory.
Scaling happens only when you change the height of your window, it does not react to changing width. Try and put your playable window in a 4:3 res. and you will no longer be able to see anything from the game but the UI
I could go on for a while, but in the end I think it's a terrible implementation of UI, it's more like back to the seventies to me. Please make it scalable, this size is hardly playable.
Last edited by Hoppa; 16/02/22 07:03 PM. Reason: Addition