Ok. Combat is SO much faster, at least at the beginning. Haven't gotten past the grove, but dang the grove fight was MUCH better. Kudos!

AI thinks faster all the way around. Some enemies acted so quickly I barely saw what they did and the camera jumped to the next enemy.

I'm noticing a lot of polish on areas in the last patch that were bad as well. So also very nice.

Dwarf's beard's a bit glitchy. It has a mind of its own.

Oh, and glitch occurred with Kagha Barbarian Intimidation dialogue option. Computer hung up for like a full minute before things happened. It was like the game wasn't sure what it was supposed to do.

Arrows also do delay. Enemy shoots. Nothing happens for like 3 seconds, then you see the arrow fly.

Question:. Why the dance every time someone throws something? I thought that was a bit weird. First time Wyll threw a potion and spun in circles, I thought he'd cast some weird new healing spell. I mean, it's okay, but seems like they're doing a discus throw.

Anyway, overall I'm actually quite happy. Shove/Throw is my only real problem so far with the changes.