Firstly I enjoyed the addition of the Barbarian class, it seems to have powerful offensive and defensive application and definitely strong rp riffing potential.

Secondly, enjoyed seeing some new magic items strewn about, makes it worthwhile travelling through this now overly familiar part of the sword coast.

One thing I'd like to see addressed is often in game the closest character to an npc triggers a cutscene conversation and that character is stuck doing the talking. I think there's a button to switch characters in the bottom left of the screen but last I knew this doesn't change your options for who's doing the talking or skill checks relative to the conversation. I hope that you can choose who does the talking or skill checks/interaction in the future. I understand there may be some encounters where you want it to be situational depending on circumstances like npc disposition, or a trap or you know leaving some things arbitrary. It is just frustrating at times to watch a party member totally unsuited to diplomacy basically railroad the party, time to reload hehe ...

Another thing that was a little quirky is the ability "Endless Rage" being a bonus action. It should really just be a passive or constant effect tacked on to your rage ability, it seems very clunky to have it this way.

Fifthly things I am hopefully looking forward too in future patches: Variant Human, Polearm Mastery, Sentry, Sharpshooter, Green Flame Blade, Hexblade, Gloomstalker, ... and in general stuff in the Sword Coast Adventurer's Guide makes sense right? Hopefully ...

And finally, please please please 5th level and multiclassing oh please and many blessings unto you when you do laugh

Last edited by L07D_Gn4$h37; 18/02/22 08:48 PM.