Hmmm. Now see. That's what I don't get. Video games should make complicated rules easier. I can craft an excel spreadsheet to compute what I detailed out. I actually think the rules I created would be too complicated FOR tabletop, but a computer could implement them faster and make them easier to abide by because YOU wouldn't have to calculate anything. The computer would do it all for you so YOU wouldn't need to know and remember all the ifs/thens.

A single computer string could compute the data: =if(Lae'zel.Strength >13)*and (Goblin.1 = Small),ifselect(Throw)*and(Goblin.1),randbetween(1,20)+Lae'zel.Athletics,"Target is too heavy.

I mean, that's a rough command string, but something like that alone would determine if Lae'zel could even lift the goblin based on her strength, and if she could then she'd make a d20 roll + Athletics. Add a few other ifs/thens and the computer could determine everything for you in a moment. All you'd have to do, as a player, is select Throw, the target, and the game would either give you the ability to roll to see if you pick them up or just tell you "No, you can't do that."

Then, IF you succeeded, it would calculate for you how far you could throw. Single string command provides distance able to throw. You, the player, don't necessarily need to know all the complex details, but if you wanted to know they could provide you with those details via tooltips. Yes, complicated, but the bottom line is that you don't really NEED to know all the details that it is calculating because the computer does it for you.

So, based on what I was suggesting, let's put it from the player's point of view. You created a Wizard with 10 Strength and no Proficiency in Athletics. You click Throw and select Intellect Devourer. Nope. Game tells you "You do not have Athletics Proficiency." Well. That's it. I know why I can't do it with my wizard. I click Shove. It calculates for me that if I Shove the Intellect Devourer, it'll go 2 meters/6.5 feet and the chance of success is, let's just say, 55%. Simple. Easy. Player doesn't need to know all the factors that went into this. Game just told me, like it does now. If I want to look up all the details as to why 2 meters instead of 1, I can look at the tooltips where it tells me that it is minimum 1, Wizard has no Strength modifier, but because monster is Tiny and wizard is Medium, that's 2 size category differences which means 1 meter per size difference.

Now, say I have a Barbarian with 17 Strength and +5 Athletics. I select Throw and select Intellect Devourer. Yep. Let's me know that I'll have a, let's say, 80% chance of success to throw it. It also calculates for me that I can throw it 5 meters. Wow! 5 meters! Why? I look at tooltips. Strength modifier is +3, so 3 meters. 2 Size Categories smaller, so an additional 2 meters. I select to throw it and rolls for me. Success! I toss Intellect Devourer. It hits the ground 5 meters away. I see a Dex Savings Throw Icon. Success! No damage done to it. Failure! I see it takes 2 damage. Why 2? Check combat log. 1d4+Strength (Tiny) bludgeoning damage. Rolled a 4 total. Devourer is resistant. Half damage = 2.

Shoot! They've probably implemented something like this already. If you notice, it seems to act very similar to this. There would just need to be a few tweaks to what they've already done to tame it down a bit so Goblins aren't shoving players 30 feet off ledges - and IF someone throws you, it isn't THAT far. IF Ragzlin, for example, picks up my human barbarian, even if Ragzlin has 18 Strength, he shouldn't be able to throw him more than 4 meters/ 13 feet. Same with Shove. And IF Ragzlin is fighting a halfling or something, he shouldn't be able to yeet them more than 5 meters/ almost 17 feet.

Last edited by GM4Him; 18/02/22 10:27 PM.