Originally Posted by LukasPrism
On that note I’ve noticed this patch goes all-in on the homebrew magic items. I’d rather they put in more of the iconic DMG items first before doing that.
Bit off topic I guess but I noticed this too. Well on topic since Helmet of Grit gives you an extra Shove.

I don't know why they are homebrewing all this gimmicky junk now with conditions like "when below 50% hp" or "when you heal someone", or sets with "lightning charges". Why can't an axe simply have +1 to damage instead of +1d4 when you are below 50% HP? Why can't Firestoker simply add +1 fire damage and shoot burning bolts instead of +1d4 piercing damage to burning targets. These conditions are too clever for their own good.

I like D&D magic items precisely because they are rare and special. It's a breath of fresh air from the monotonous gear grind in video games like Divinity or Dragon Age where magic items have no significance or character.

Last edited by 1varangian; 18/02/22 10:39 PM.