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Originally Posted by Wormerine
Please share your thoughts on new UI.
Huge step backwards.

Inventory and character panels:
I want a screen solely dealing with inventory back as an OPTION again. There are times I'd like to use the new panels and times I'd like to use the old. Why aren't we getting options rather than whole sale sweeping changes to one or the other While the new compact character panels are nice for QUICK inventory moving and has its place, so did the old inventory page where you had the full screen inventories of everyone. There are times I want to use BOTH for different reasons. I want the old full page inventory back as an option.

The new inventory 'search' by type moves items around after use, so all the time you spend arranging your inventory how you wanted becomes ruined by using 'search' I'd rather have items stay where I put them than have their 'search'


Skillbar:
The giant turn mode button... why? (and character panel button for that matter)

Button lock is missing so clicking skills, abilities, etc can move around again.

The side slide as opposed to the previous page up down system is awful compared to the previous page up page down which is now completely gone as an option. Here is another place choice would be nice. Some players like to micro-manage more, and the new system is terrible for that. And the ability 'type search' is terrible and I can't see it improving. Some players will like that. Not myself. I prefer the Pathfinder game's skill bars. Compact, and with the option to ad sidebars with the page up down system made it fairly easy to have everything you commonly used at the ready.


Honestly this whole patch didn't impress other than some fixes. A lot of fluff like improvised weapons people never needed or asked for, while bit bye bit little changes erode away the D&D rules and aspect and just make this more a generic RPG rather than the D&D ip that people want to take part in. If they didn't want to make a 5e D&D game why bother with taking on that IP if you are just going ignore theD&D rulesets when they feel like.

Last edited by Clivehusker; 20/02/22 05:07 AM.
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Originally Posted by Tuco
Originally Posted by fallenj
Obviously you do since this is just a "you" problem, you pick up stuff and get on the forums and start crying you picked it up. Sounds AMAZING
No, I don't. If anything, the glaring issue here is your lack of understanding about BASIC design principles.

In the exact moment every time players take a step they find themselves surrounded by dozen of crates and barrels with HUNDREDS of items, it doesn't really matter if they choose to carry zero, twelve or all of them.
Being put in front of all that browsing/filtering is ALREADY a problem in itself when it comes to busywork, inventory management and pacing.

inventory management needs worked on, all items need to stack, this has nothing to do with using your brain when you open a crate and think, do I need everything and hit pick up all or pick up a select few. no one is forcing you to pick this stuff up...

Originally Posted by Maximuuus
Problem is that we have ended tons of playthrough, but players are not supposed to know what is a trash item and what is not.

The game should definitely mark trash items as trash items and allow us to sell all wares automatically without the need to "mark as ware" every single items...
which is absolutely tedious and useless => 1 click to mark items individually "as ware" + 1 click to "sell all wares" OR 1 double click to sell items individually is exactly the same.

A tag "wares" for decorative and ""useless"" items would be better and we'll only have to do one click to sell them all.
=> Management of such items ONLY comes IF the player want to keep a few items (i.e to decorate his camp), but in most cases people we just don't care and automatically manage these items with 1 click when they meet a merchant.

==> inventory management improvement.

this, truthfully would like to see a crafting system setup but pretty sure that got shut down a while back. Even if this was implemented people would still complain cause they are picking stuff up.

Originally Posted by vometia
Originally Posted by Tuco
Originally Posted by fallenj
Don't pick the crap up, no one is forcing you to, get over it.
Filtering what crap is worth picking up or not and what you should keep or sell is ALSO part of the inventory busywork.
If you have a system that is constantly breaking the pace because it puts you constantly in front of this type of inventory management you have a design problem to address.

And I don't really need your advice about how to play this genre, for the record, so you can spare me the condescending tone.

Oh come on, you know better than that: of course you have to collect literally everything, it's the first law of RPGs.

Er anyway, let's keep things nice, I'm sure nobody is being intentionally rude.

I'll take my leave now from the thread, I made my points previously I guess and this is just me doubling down.

Last edited by fallenj; 19/02/22 08:02 PM.
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Originally Posted by fallenj
inventory management needs worked on, all items need to stack, this has nothing to do with using your brain when you open a crate and think, do I need everything and hit pick up all or pick up a select few. no one is forcing you to pick this stuff up...
You've been explained multiple times by multiple people that the problem is NOT if you "pick up the items" or not.
Being put in front of the choice and having to FILTER what to pick or not constantly is already an issue in itself.
Otherwise the complaint would be about carrying capacity rather than inventory management.

In the same way, it is a problem having to click on twenty vases and crates on a shelf while looking for loot, rather than just being able to browse the entire shelf at once with one click and be done with it.

Also, there isn't really much that isn't worth being picked up, because everything can be sold for money. The only time most people will be leaving something down is when their carrying capacity will be at limit the they won't be in the mood for a jump to the next vendor (It happens, I throw away shit that I could sell fairly often).

So it's not really a matter of indecision "Should I pick this or not?", the problem is ONCE AGAIN that this game throws way too much busywork at the player in that sense.
It's not the only one to do this and it's not even the worst offender about it, but it's still a less than ideal design approach that could be corrected with a few sensible adjustments.


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If there are dozens of items laying around in a location, and I don't know beforehand which are important or not, AND the ping system doesn't reliably highlight all (or just important) items, then I have to spend time examining the items to see if any are important.

To get a bit more on topic to UI: then when/if I pick up items, the game should clearly mark which ones are important and which can be sold as junk. In fact, junk items should automatically be sent to wares for selling. All this will be even more relevant when/if Larian implements a crafting system (Honestly I'd rather they didn't -> all crafting should be the result of quests like the Sussur Bark quest).

For the purposes of throwing items, honestly I don't even think the Throw menu should bring up junk items to throw. Am I really ever going to want to throw a spoon instead of doing literally anything else with my action? The Throw menu should only bring up weapons with the thrown properties, grenades, and anything else that's meant to be thrown.

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Originally Posted by Tuco
Also, there isn't really much that isn't worth being picked up, because everything can be sold for money. The only time most people will be leaving something down is when their carrying capacity will be at limit

Even then I pick it all up and just send the junk to camp. But I'm new so I don't know if there is a issue with that somewhere else. When I did it, I just loaded up camp when I got back at the druid grove in front of the vender and just collected all to sell, which meant carry capacity wasn't an issue, just the extra step of going to camp and it not being very realistic basically having an invisible camp porter around.

Last edited by Clivehusker; 19/02/22 08:58 PM.
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Originally Posted by vometia
Oh come on, you know better than that: of course you have to collect literally everything, it's the first law of RPGs.
I do appreciate RPGs that recognise me carrying something really weird in my inventory - like IWD2 with a dead cat.

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I love how Solasta clearly says, "This item can be sold for X gold.". PF does that too.

I have to agree, items need to be clearly labeled, and there needs to be a Sell Junk button. I HATE pouring through inventory and selling one item at a time a hundred times over, and it is DO much easier to simply Take All when looting.

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Originally Posted by GM4Him
I love how Solasta clearly says, "This item can be sold for X gold.". PF does that too.
You can see value of items even here ...
Its just that its changing based on Vendors attitude towards you, and your charisma. wink


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Originally Posted by RagnarokCzD
Originally Posted by GM4Him
I love how Solasta clearly says, "This item can be sold for X gold.". PF does that too.
You can see value of items even here ...
Its just that its changing based on Vendors attitude towards you, and your charisma. wink

No. I mean, the game lets you know that you don't need to ever keep the item. It tells you to just go ahead and sell.

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Originally Posted by RagnarokCzD
Originally Posted by GM4Him
I love how Solasta clearly says, "This item can be sold for X gold.". PF does that too.
You can see value of items even here ...
Its just that its changing based on Vendors attitude towards you, and your charisma. wink

Items in Solasta with the sentence "this item can be sold for gold" in the description are always trash items.

It's not about seeing their value or not smile

Last edited by Maximuuus; 19/02/22 10:28 PM.

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The question still stands tho ...
Are there any "trash items" in BG-3?


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Originally Posted by RagnarokCzD
The question still stands tho ...
Are there any "trash items" in BG-3?

Atlantis fan? Cool.

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Originally Posted by RagnarokCzD
The question still stands tho ...
Are there any "trash items" in BG-3?

A freaking ton of them.


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Originally Posted by Tuco
Originally Posted by RagnarokCzD
The question still stands tho ...
Are there any "trash items" in BG-3?

A freaking ton of them.
So you allready know wich items will be used for crafting before that was even implemented?
Can i borrow your crystal ball sometimes, please? smile


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I don't really ubderstand why people are talking about crafting. Does they have confirmed anything ?

I don't remember except for a few weapons (like the spear).


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Originally Posted by Maximuuus
I don't really ubderstand why people are talking about crafting. Does they have confirmed anything ?
.
D:OS2 had crafting system so I think people assume BG3 will have as well. I hope it is not the case, as the last thing I need is to be encourage to pollute my inventory with junk. Limited crafting of unique weapons is enough, as it is now.

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Originally Posted by Maximuuus
I don't really ubderstand why people are talking about crafting. Does they have confirmed anything ?
Crafting is even one of keybinds ... right between Character Sheet and End Turn ... aproximately in begining of 3/4 of keybinds. wink

Also there was an icon by the minimap in older patches ...

And i believe Swen have ben talking about some crafting too in some interviews ...


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Originally Posted by RagnarokCzD
Originally Posted by Tuco
Originally Posted by RagnarokCzD
The question still stands tho ...
Are there any "trash items" in BG-3?

A freaking ton of them.
So you allready know wich items will be used for crafting before that was even implemented?
Can i borrow your crystal ball sometimes, please? smile
Sure, here's a bunch of items that won't ever be needed for crafting as an example: spoons, forks, pots, plates, cups, paintings, basins, buckets, etc, etc.

I'm ready to bet 100 bucks on it. Feel free to send me the money after release. when I'll be proven right.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
spoons, forks, pots, plates, cups, paintings, basins, buckets, etc, etc.
Have you ever played Fallout? laugh
Especialy 4 ?


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Originally Posted by RagnarokCzD
Originally Posted by Maximuuus
I don't really ubderstand why people are talking about crafting. Does they have confirmed anything ?
Crafting is even one of keybinds ... right between Character Sheet and End Turn ... aproximately in begining of 3/4 of keybinds. wink

Also there was an icon by the minimap in older patches ...

And i believe Swen have ben talking about some crafting too in some interviews ...

Plus, workbenches liberally sprinkled throughout EA, metal ingots, etc.

My recollection is that Swen mentioned crafting as a "probable" feature rather than "definite", just as he said there would "probably" be more companions.

I take those sorts of statements to mean that they intend to add the feature, but don't want to promise, in case it ends up being cut.

I'm not actually sure how much value a general crafting system would add to the game, but I always support more options for players, even if I don't use them myself.

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