Originally Posted by LukasPrism
1) Get rid of all level indicators on icons (they look messy anyway and will look worse when we get to IV or even VII). If you want to see what level a spell is you can hover or use the slot indicators to filter them. We also don’t need the same icon more than once (imagine when we have six magic missile icons with different numerals on them).
Thats something im fighting against for las year. laugh

I mean i personaly belong between people who didnt play DnD before BG-3 (seriously i have found solid group and started play around the same time) i have heared about it ofcourse, but never known any rules in detail.
So ... im trying to look at this game by eyes of newcommer. smile

The point of showing lowest possible spellslost to cast a spell is for such newcommer, somebody who dont remember those things to see his options on first sight.
IF you would remove all level indicators from icons, the only way to plan your next few moves would be to check every tooltip for every spell you have on bar ...

Like:
"now i want to Misty Step and then i want to use Shatter ... can i?"
> With no indication of spellslots, you would have to check both tooltips to know (since you dont remember)
>> But if both spells will have "II." on them, you see on first sight without need of searching anything that they both cost you II. level spellsot ... then all you need to do is move your eyes for few milimetters to see if you have two II. level spellslots avaiable ... and if not, again all you need to do is check all yours I. level spells, to see wich attack you will be able to use smile
That is the point of this suggestion. wink

Originally Posted by RutgerF
This logic can also apply when a player clicks on a particular spell slot. If they are out of Level 2 slots and are looking for a cheapest way to cast Misty Step, for example, the II on the icon will clearly show that they can't do it with SS1, so no point even going there (I'm talking about a post-release situation, of course). This should save them some effort and time.
Exactly. ^_^

Originally Posted by RutgerF
P.S. One little correction, however. In your last picture, the Misty Step icon that comes from an item has no numeral on it at all. This might create some confusion for newcomers, because they might think it's somehow castable as a cantrip. As I suggested in your other topic on a similar subject, this icon should instead be placed on a different band within the same hotbar. And once it's there, sure, it can retain its proper numeral (just to designate the spell's relative power, if anything). Same, of course, should apply to scrolls.
First to the green part ...
It is originaly placed on different band withing the hotbar ...
This is just some either bug or oversith i really like and im really using often (as i mentioned in UI topic) and really, REALLY, REALLY!!! hope they will not repair, since right now you are able to place anything anywhere on your hotbar ... so even tho you have section for "items" you can easily place spells there if you want to ... and vice versa you can easily place items between spells ...

Wich works just perfectly for persons like me who demand their own sorting order on such level it could be almost called an obssesion. :-/ laugh
So ... that is reason i really hope i shall still be able to place misty stepp from Minthara neck between my spells. smile

Now to the icon itself ...
I deleted the II. from it, bcs even tho it is second level spell, it dont actualy require any spellslot, so in my eyes there is no reason for indicating it ...
I believe the best way to resolve would be (as you say if i understand it corectly) to use Arabic number "1." there wich is indicating amount of charges, just as it does with scrolls and items. smile
That way it indeed should not confuse anyone.

Good catch tho, thanks for mentioning it. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown