Originally Posted by RagnarokCzD
The point of showing lowest possible spellslost to cast a spell is for such newcommer, somebody who dont remember those things to see his options on first sight.
IF you would remove all level indicators from icons, the only way to plan your next few moves would be to check every tooltip for every spell you have on bar ...

Like:
"now i want to Misty Step and then i want to use Shatter ... can i?"
> With no indication of spellslots, you would have to check both tooltips to know (since you dont remember)
>> But if both spells will have "II." on them, you see on first sight without need of searching anything that they both cost you II. level spellsot ... then all you need to do is move your eyes for few milimetters to see if you have two II. level spellslots avaiable ... and if not, again all you need to do is check all yours I. level spells, to see wich attack you will be able to use smile
That is the point of this suggestion. wink

I still think simpler is better. We already have the banks of spell slots, so let's make use of them. In my system I'd just make it when you mouse over the spell icon the slots you can use to cast the spell will be slightly highlighted in the slot array. I'm not entirely opposed to there also being an indicator on the spell icon for the minimum level to cast the spell, but it needs to be done in a more appealing way than just slapping a number on it.