It's a sum of things that makes inventory management so cumbersome, honestly.

- For a start the inane amount of... well, everything. 60 or more types of food, 30 plants, herbs and mushrooms (that at time overalap with food, at time don't), plates, glasses, spoons, etc.
- keys that aren't gathered in a keyring (as it's standard in many RPG games since Ultima VII) because they want that competitive co-op meme pickpocketing (which they COULD make work even with a keyring, incidentally)
- books and letters that A)weight a surprising amount, all things considered B) are not easily sorted or marked relatively to their usefulness.
- the fact that even items that have literally NO OTHER USE that being vendor trash aren't automatically labeled as such (i.e. "Mark as wares" by default without expecting the player to do it manually),
- the absurd amount of containers everywhere and the lack of a proper system to tell apart what's full, what's empty and what was already checked (well, technically we have this last one, but it doesn't "match" with the previous two features, making it a lot less useful that it should be).
- a HIGHLIGHT system (the ALT button by default) that never seem to work according to ONE CLEAR SET OF RULES, so it's always a case by-case basis if something is marked as important or not when pressing the key, so it gives you no shortcut through all the inventory busywork.
- Last but not least, the fact that, of course, the inventory itself is not particularly comfortable to browse, sort and filter (even the existing filter options don't work "dynamically" and need to be constantly refreshed).

Last edited by Tuco; 19/02/22 05:14 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN