Originally Posted by Tuco
Originally Posted by fallenj
Obviously you do since this is just a "you" problem, you pick up stuff and get on the forums and start crying you picked it up. Sounds AMAZING
No, I don't. If anything, the glaring issue here is your lack of understanding about BASIC design principles.

In the exact moment every time players take a step they find themselves surrounded by dozen of crates and barrels with HUNDREDS of items, it doesn't really matter if they choose to carry zero, twelve or all of them.
Being put in front of all that browsing/filtering is ALREADY a problem in itself when it comes to busywork, inventory management and pacing.

inventory management needs worked on, all items need to stack, this has nothing to do with using your brain when you open a crate and think, do I need everything and hit pick up all or pick up a select few. no one is forcing you to pick this stuff up...

Originally Posted by Maximuuus
Problem is that we have ended tons of playthrough, but players are not supposed to know what is a trash item and what is not.

The game should definitely mark trash items as trash items and allow us to sell all wares automatically without the need to "mark as ware" every single items...
which is absolutely tedious and useless => 1 click to mark items individually "as ware" + 1 click to "sell all wares" OR 1 double click to sell items individually is exactly the same.

A tag "wares" for decorative and ""useless"" items would be better and we'll only have to do one click to sell them all.
=> Management of such items ONLY comes IF the player want to keep a few items (i.e to decorate his camp), but in most cases people we just don't care and automatically manage these items with 1 click when they meet a merchant.

==> inventory management improvement.

this, truthfully would like to see a crafting system setup but pretty sure that got shut down a while back. Even if this was implemented people would still complain cause they are picking stuff up.

Originally Posted by vometia
Originally Posted by Tuco
Originally Posted by fallenj
Don't pick the crap up, no one is forcing you to, get over it.
Filtering what crap is worth picking up or not and what you should keep or sell is ALSO part of the inventory busywork.
If you have a system that is constantly breaking the pace because it puts you constantly in front of this type of inventory management you have a design problem to address.

And I don't really need your advice about how to play this genre, for the record, so you can spare me the condescending tone.

Oh come on, you know better than that: of course you have to collect literally everything, it's the first law of RPGs.

Er anyway, let's keep things nice, I'm sure nobody is being intentionally rude.

I'll take my leave now from the thread, I made my points previously I guess and this is just me doubling down.

Last edited by fallenj; 19/02/22 08:02 PM.