To your point about magic items, I’d like to see the standard items from the DMG tackled first before we get all these homebrew item sets with brand new mechanics
Agreed.
I came to the game for the D&D IP. And it just seems like that is often ignored in the design, and even some core concepts of 5e D&D being slowly eroded away and the game becoming more and more a generic RPG.
It is like they want the IP recognition but they don't actually want D&D.