Originally Posted by fallenj
inventory management needs worked on, all items need to stack, this has nothing to do with using your brain when you open a crate and think, do I need everything and hit pick up all or pick up a select few. no one is forcing you to pick this stuff up...
You've been explained multiple times by multiple people that the problem is NOT if you "pick up the items" or not.
Being put in front of the choice and having to FILTER what to pick or not constantly is already an issue in itself.
Otherwise the complaint would be about carrying capacity rather than inventory management.

In the same way, it is a problem having to click on twenty vases and crates on a shelf while looking for loot, rather than just being able to browse the entire shelf at once with one click and be done with it.

Also, there isn't really much that isn't worth being picked up, because everything can be sold for money. The only time most people will be leaving something down is when their carrying capacity will be at limit the they won't be in the mood for a jump to the next vendor (It happens, I throw away shit that I could sell fairly often).

So it's not really a matter of indecision "Should I pick this or not?", the problem is ONCE AGAIN that this game throws way too much busywork at the player in that sense.
It's not the only one to do this and it's not even the worst offender about it, but it's still a less than ideal design approach that could be corrected with a few sensible adjustments.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN