Originally Posted by Alarius
I think they are hitting the nail sofar story wise. They show 'evil' to be based on perspective really - I played a Drow who didn't care one bit about the druids or the tieflings, so I ended up siding with the goblins, because it made my life easier and afterwards I went and assassinated the leaders anyway (I wanted their gold). I got to loot both camps and ventured forth after having laid the entire area to waste. None of my party members (Asterion, Shadowheart, Wryll) seemed to object too massively (Wryll even happily participated in the slaughter of the tieflings he so badly wanted to protect).
Afterwards we discussed his demon deals and I encouraged his selfishness!
It was a glorious playthrough - although I did do some good (killed Gnolls, slaughtered the Giths, helped the wood elf out of the burning building - she's rich and powerful so longterm gain to be had).
Point being, the game is really good at making "morally grey" and "cruel logic" an actual thing. I love it.
Although out of all my playthroughs only one was "evil" - and I wouldn't say evil per say, the tieflings were just in the way and to be honest they started being evil themselves when they defiled the Druid grove, so not like they are innocent

I was talking specifically about camp followers though - like Halsin and Barcus Wroot - who remain in camp and have their own quests and interesting dialogues. As far as I know, such characters aren't available for evil playthroughs at the moment, which is a shame, and which was the point I was trying to make.