Originally Posted by Temohjyn
I also agree with
Originally Posted by 1varangian
"We shouldn't have to mod a 5e game to play like 5e. The reverse should be true. If you want the slapstick comedy combat, that should require a mod."
I don't think we should have to, but sadly I think we probably will have to. It's entirely obvious that Larian has no interest in: 1)Communicating/listening to their community of players, or 2) making a game that is faithful the 5e ruleset. At this point in the process, since they seem to be going further and further away from 5e, I'm guessing that those of us who want a faithful game are probably going to have to end up modding it in order for it to be the game we wanted in the first place. Very sad, but probably true.

I mean, would it be too much to ask to just have the current version of Shove and Throw made into a setting adjustment in Gameplay settings? If the devs at Larian are so fired up about wonky game engine physics and how they can break them, that's great, but at least give your faithful to 5e audience the ability to turn that stuff off and play a game that is fully faithful to the ruleset.
Then again what's great about Larian is how ambitious and dedicated they are. They could see the worth of a Core Rules D&D setting for a D&D game. It's a well tested system players already know and enjoy.

Larian goes to crazy lengths with other aspects of the game, all the permutations, different outcomes and player agency etc., so why not this one? Gameplay is even more important than being able to break Alfira's lute or snatching the runepowder keg from Philomeen while she's distracted. Gameplay is there from start to finish and definitely needs similar versatility or breadth.

I guess it comes down to how strongly they feel their changes to 5e gameplay are "fun for everyone". And that's why we are active on their forum. evil

Last edited by 1varangian; 20/02/22 12:54 PM.