For the record, I don't even like crafting systems, more often than not, and I don't want to hang my expectations on one.
The "perfect crafting" for an RPG as far as I'm concerned is the very basic type you got in BG2: entirely "quest-driven" and based on finding a small handful of rare parts/ingredients.

Which just goes to add to the pile of reasons for which any attempt to argue "We really need that shitty, messy inventory constantly on the brink of exploding for the sake of crafting" is going to fall flat on its face for me.

Last edited by Tuco; 20/02/22 08:09 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN