I totally agree to much that has been said:

Dammit, I really want a game that has the UI and game mechanics of Solasta and the graphic, size, player choices and environment interactions of BG3, of course with all classes and races, at least all PHB stuff.
Hallo proper reactions and ready actions.

I started BG3 again with patch7.
It is nice that the hotbar can now be sorted to actions, bonus actions, common actions, class abilities and so on. But the result is still infinities from perfect.
I created a barbarian and that was almost OK (rage was the only class ability).
But once I recruited Shadowheart the UI was a complete mess. In the class ability hotbar cantrips, spells and domain powers were just thrown randomly together. And this was only a lv1 char.

We need:
- Spells and other class abilities need to be in a separate menu.
- Spells need to be sorted by level (the minimum lv you can cast the spell).
- Each spell or ability should only be shown once.
- When you click on a spell you should see if you can upcast it or cast it again and you should be able do so without having another icon for the same spell.
- When you use a spell or ability it should be clear what resources are used and how much you have left (e.g. spell slots)

Dear Larian devs, please just copy the Solasta UI or make an own UI with at least the same functionality.
A hotbar with tons of icons as only way to select actions is not a solution, it is a complete mess.

Right now I play NWN2 again.
The quick spell menu there is one of the best things I have ever seen.
My spontanious caster can spontaniously select any spell with any meta magic with just one click.
Not like pathfinder where you have to memorize every combination spell+meta magic first.
I have not played a sorcerer in Solasta so far.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: