As I said it before, the game gets hard when you play it as a D&D game. Engaging enemies in melee without dipping, and things like cleave which does not exist in D&D the way Larian implemented it, without jumping behind someone to backstab, without using nonsense Larian grenades, without WMD barrels, without shoving being the main damage dealer and without having everyone being ranged and climb as high as possible or stealthing even though they suck at stealth which does not matter because of the short vision cones.
Man I do none of that stuff, and have never found anything majorly difficult in the combat other than maybe the spider matriarch, and that thing in the under dark that pops from the ground (sorry can't think of its name atm). Yeah there is a couple fights that I wipe on a few times, but that is the way it should be. Though I will admit, I use the crap out of cleave. But the only one I put behind an enemy is the rogue.
Yeah Larian cheese is almost hilarious, but it is not necessary to fight any of the battles to be able to conquer them efficiently.
@Pandemonica We must be playing two different games, because the only way my lvl 2 party could possibly beat the Spider matriarch fight was by cheesing it with the environment. I tried it at least 8 times.
Between herself, two phase spiders, and the 20 or so spider-lings, unless you got lucky with crits. It was practically impossible.
All the three spiders will teleport away (without triggering any attacks of opportunity) and kill a party member in one or two turns. Oh and IIRC, also poisoning them with disadvantage for the rest of the fight lol.
You couldn't out heal that damage and you couldn't get close. GGWP