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Seriously, fix the initiative. If I have a higher initiative and want to delay, I should be able to. If I can't move or attack because I'm behind one of my OWN PARTY MEMBERS but my initiative is higher, that's broken.
When I'm standing less than 5' from a target and can't attack it because supposedly my icon can't move any closer even though I'm standing next to a party member, that's broken.
When my targeting says 75% chance of successfully hitting and I miss over and over and over, what's the point of even having a percentage hit chance if it's not accurate?

Last edited by Blackbow; 21/02/22 04:32 PM.
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Technically there is no rule for delaying in 5e (though I think there should be). But being able to walk through allies seems like it'd at least partially solve your problem and is allowed by 5e rules, so at the very least +1 to that.

Can't comment much on your 75% except to say make sure you have Weighted Dice turned On in settings. Without it (at least as of patch 3 or 4), Larian's rng system was statistically streak-y: if you rolled a low number, you were more likely to roll another low number next time. The Weighted Dice fixes this by doing the opposite: if you roll a low number, your next roll is more likely to be high (and maybe vice versa...I forget exactly).

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Originally Posted by mrfuji3
Technically there is no rule for delaying in 5e (though I think there should be).
There is Ready action which is practically a delay:
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Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.

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Originally Posted by Zellin
Originally Posted by mrfuji3
Technically there is no rule for delaying in 5e (though I think there should be).
There is Ready action which is practically a delay:
That's true! And Larian should 100% implement the Ready action. The limitation of Ready is that you can only Ready a single action, so it wouldn't solve OP's issue as he'd still be >5 feet away from the enemy after his ally moved = unable to attack.

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Originally Posted by mrfuji3
Originally Posted by Zellin
Originally Posted by mrfuji3
Technically there is no rule for delaying in 5e (though I think there should be).
There is Ready action which is practically a delay:
That's true! And Larian should 100% implement the Ready action. The limitation of Ready is that you can only Ready a single action, so it wouldn't solve OP's issue as he'd still be >5 feet away from the enemy after his ally moved = unable to attack.
I think for a video-game we can settle for less strict implementation that would allow to do everything later at the cost of reaction.

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Originally Posted by Zellin
I think for a video-game we can settle for less strict implementation that would allow to do everything later at the cost of reaction.
Sure. Or Larian could implement both the smaller Ready and the full Delay. I'm a big proponent of increasing complexity in (especially 5e) video games because the computer can do all the nitty gritty calculations. Whereas in PnP, moving characters around in the initiative can be a hassle.

Larian would just have to make sure that you can't use this delayed turn to avoid lasting effects - e.g., you would be frightened on your turn, but you use ready to move your turn until later in the round when you aren't frightened.


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