My first play through EA I encountered the matriarch pretty quickly as well. One look at its HP from a distance told me to come back later. So yes, there are signs if you pay attention.
That's fair. I did have a hard time with the Ettins and phase spiders before it too. Honestly, I just thought it was me. Like "I should be able to beat these enemies. Otherwise, it wouldn't there in front of me. It's a video game and game designers don't put in fights you can't win." Apparently they do, lol.
But I think most players have that same mentality. It's a video game. Of course you are supposed to fight the monsters. Maybe the game should look for ways to tell the player to not think that here. And that we should be expected to turn around in dungeons. Not my idea of fun, but if that's the game the devs want to make, it would be nice to not have to waste an hour learning it the hard way...
Originally Posted by ash elemental
You can find a room in the caves with the clues that there might be something more powerful down there (and how it came to be). You can scout ahead to find out what it is exactly. You can then decide whether it's even worth fighting at low level
How? Based on what? The spookiness of the text?
I like to explore, so I actually did find all the books and lore. (Gale got an inspiration point from it). Every monster in a video game is built up to be a big and scary.
But let's say I did exactly that. I read the in-game lore about the spider. And said, "too spooky!" So now what, should I come back in another level? Or three? Maybe the fight requires a special story item I have yet to learn about.
If someone does what you are suggesting, they would have absolutely no clue when they should return.
So people should play the whole game assuming any scary monster should be avoided and miss out on the content that they paid for? I think you're a being silly goose