Yeah, my characters were shoved into the lava more than once from a ridiculous distance. It's especially frustrating with Lae'zel, a strength 18 fighter, whose armor weights more than your average goblin or duergar. You can't tell me , that a goblin ( not even strength based, it was one of the archer) can shove her through half of the Blighted Village.
I don't think anyone can be shoved halfway through the Blighted Village. I'd love to see the footage of that.
Also, just a thought, but maybe it's currently easier to shove Lae'zel because, as a githyanki, she weighs considerably less than others. Skin and bones, those gith. They're much easier to throw because of their weight, aren't they?
I don't make a habit of recording my gameplay just so I have proof for people, who like to question other people with different opinions and experiences than themselves.
Just know, that this was, what happened.
And even If Lae'zel weights less ( probably not less than a goblin) she has armor and weapons that weight a ton and because of her strength, I give her everything else heavy to carry.
Same here. My computer has enough issues running certain areas of BG3. I don't need it being taxed further recording videos just to prove to people that what I'm saying actually happens. Maybe consider the possibility that we ARE in fact having these issues, even if you have never had it happen to you. Instead of constantly saying we're comical and exaggerating and making a big deal out of nothing, it might be nice if you gave us some sort of benefit of the doubt.
I'm not out here to make crap up just because I think a certain mechanic is dumb. If I didn't care about the quality of this game, I wouldn't waste my time. I've spent my money on it. I've played it like 600 hours now. I've more than made up for the money I spent on it. I don't need to be out here arguing with people over this stuff. I'm doing it because I want this game to be awesome, not so I can cause fights with people or overexaggerate issues.
This stuff is happening to me, and it isn't ALL the time, but it's enough to make me waste my time to actually give the feedback out here to try to improve the game because when it happens, it sucks. It sucks big time. Lose initiative. Get shoved off ledge 30+ feet from the edge. Reload. Lose initiative. Get shoved AGAIN off ledge. Reload. It's dumb.
First time I ever played this game, I HATED the Hag. HATED the fight. I liked the concept of it, but she was a Shoving BRUTE. First time I played through, I had to redo that fight like a dozen times. Why? Because I couldn't hit her with ANYONE, and she pounded me with three versions of herself... oh... and she LOVED to teleport up behind my characters and shove my characters right down through the central pit to their deaths, even from 30+ feet away. And how did I originally beat her? My cleric got lucky with a 25% chance to shove her, and he succeeded, shoving her 20 feet into the hole and killing her. Everyone else in my party was dead, and only by sheer luck WITH A SHOVE did I beet her with a cleric who had 8 HP left. I didn't even care that I won like that. I just went with it because DANG she was a monster... all 3 of her.
Shove has always been an issue, but quite frankly, it's becoming even more of an issue than way back then, which is why I created the thread. Hah! Notice when I first made this post. It wasn't way back a year and a half ago. It's more recent. Why? Because I can't take the Shove mechanics anymore. Yes, we discussed fixing it previous to this thread, but the point was that I was so frustrated with getting killed with a 1-Hit KO Shove garbage that I wanted to express just how frustrating it is and how they absolutely need to fix this and hopefully soon. I don't like coming out here and going round and round and round and round again about the same exact stupid stuff just for my health.
The duergar in Grymforge make it SO much worse because they all like to shove you into lava on that platform outside the temple. Sounds like quite a few of us have had the same experience with Lae'zel, or whoever, getting tossed around like they weigh 5 pounds and can be shotput 300 feet through the air. And I'm even MORE frustrated with the mechanic because now they've added Throw which makes it 100 times worse. So far, thankfully, enemies haven't thrown me, but I can certainly go around throwing a good number of things so that Throwing makes combat with weapons, potions, spells practically useless. Why bother with any other mechanics when you can pick up a goblin or an invincible tiefling kid and throw them around endlessly dealing damage to not only the thing being thrown but whoever you're hitting, with incredible accuracy. Most throws are 75% chance of success or higher.
So sure, I could NOT throw. Sure, I could NOT shove, but enemies do shove and they will.
And as Maximuuus said, I'd LOVE to be able to use Shove for its original purpose and intent. I'd love it if I could just shove someone Prone or 5 feet and use that as a tactical advantage in combat instead of as an OP method of GGing just about every enemy in the game. I'd love to be able to Throw as well and use it as a tactical option in combat instead of being able to hit better by throwing enemies into each other than I could with a ranged weapon. Honestly, why ever use a bow or crossbow now when I can pick up a goblin and hit better, dealing damage to both the goblin I'm throwing and the goblin I'm throwing into?
I want to Shove. I want to Throw. I don't want them to be yeeting tools for memes, and I don't want enemies using these things to yeet my characters for 1-Hit KO's from halfway across a screen.
Balance! Geez, I sound like a druid or Harper, but DANG this game needs more balance. Classes need more balance. Throws and shoves. Resting and camping. Time! Item management. Potions and scrolls. Items. Invisibility - yes, too many things LOVE invisibility. Teleportation - like invisibility, there is just TOO much teleportation in the game like phase spiders, gith patrol... Jumping. Still haven't limited jumping so that it eats up appropriate movement points. I can still jump and gain extra distance. And by the Nine! A goblin shouldn't be able to jump from the ground level up to the top of a cliff like one of the archers did during my last Initial Grove Gate fight. I kid you not - no exaggeration - the goblin jumped from the ground up to the top of that hill opposite the gate. One jump - 30 feet up. Come on! It's a goblin. Distance you should be able to jump up is maybe five feet, and that's if you're really Athletic. Michael "Air" Jordan would be put to shame by the characters in this game. And minotaurs shouldn't hulk stomp from 60+ feet across the game map, which also happened to me the last fight I had with minotaurs in Patch 6. Ranged attacks. Can ANYTHING be just melee? I mean, some monsters were made for melee, like Phase Spiders, so that you can use different tactics for different monsters. There's no need to learn how to strategically kill anything in this game because almost all creatures have the same strats. High ground and shoot you or run up and shove you - or both. Get to high ground and if you try to join them they shove you back down and then shoot you with +2 to hit. (Also happened just recently with the archer who jumped 30 feet up to the top of the hill.)
You know, I gotta say, it's pretty insulting to have people come out here and demand video proof for something like this. How many pages is this thread? How many people on this thread have said pretty much the same thing that Shove and now Throw distances are too much? How many other threads have there been on this topic? How many other forums and such have similar threads with people saying the same thing?
But one or two people come out here saying, "I've never had this happen to me, so all of you are just exaggerating and being comical and ridiculous. Just get good, scrubs and stop standing less than 60 feet from ledges. And prove that it's happening. Prove it to me because I don't believe you. Show me video."
Insulting.