I have no idea where I lost so many people, as I didn't even say anything bad about BG3 here. This has been a major issue for all of 5e, so by adaption, the flaw will come up here as well. Many issues will become a lot more apparent at higher level, as more classes gain their bonus action class features or spells that take up bonus actions.
You can build around dual wielding, especially with a class that doesn't get BAs, and especially if you multiclass, but most of the time other Feats or Fighting Styles will scale better. Im not talking in terms of the game currently, Im speaking from my 5e experience. Another factor is that some fights won't last long enough to get to those BAs.
One thing to offset this, that I will give Larian, is the extra BAs you can get, which can very much help a dual wield build, but could also lead to them becoming broken. A demonstration will be a dual wielding Ranger/Rogue. At level 7, 3 Rogue/4 Ranger, you can set up a BA Hunters mark then attack with two rapiers for 2d8+3d6+Prof+Dex. Next turn, 3d8+5d6+Dex+Prof. This can become hilarious if Vengeance Paladin gets in as they can Channel Divin bonus action to get advantage on all attacks and get hunters mark. So lets replace ranger with vengeance paladin in the example.
Turn 2, with lvl 3 rogue,lvl 5 Paladin. You can do 4d8 (rapiers) + 6d6 (sneak attack plus hunters mark) + 8d8 (smites). All at Advantage.
Now this all seems really good, but notice how its all optimized planning. Most people will not multiclass their first time around. So they must decide between a feat that takes up a bonus action (which their class may take up later) or a +2 to an ability score, or better feat. Also, most battles will end before that dual wielding BA will become available if they do not have two BAs. Its just simple action economy which will lead to Dual Wielding being a bad to ok choice, or if optimized, completely broken.
Last edited by DraigoZarovich; 22/02/22 04:49 PM.