Originally Posted by mrfuji3
Here's some math. All damage-per-round calculations done assuming 70% to hit, except for cases where a feat is chosen instead of an ASI (65%), or when using GWM (40%). MH=Main Hand, Off-H = Off-Hand, 2H = Two-Handing.

Level 2 fighter options:
-TWF Fighting Style with two shortswords ------ 1d6+3 MH, 1d6+3 Off-H, AC 16 (Chain Mail) - DPR 70% hit = 9.1
-Dueling Fighting Style with longsword+shield:- 1d8+5 MH, AC 18 - DPR = 6.7
-Defense Fighting Style with longsword+shield: 1d8+3 MH, AC 19 - DPR = 5.3
-Defense Fighting Style with greatsword: ------- 2d6+3 2H, AC 17 - DPR = 7
-Dueling Fighting Style with greatsword: ------- 2d6+5 2H, AC 16 - DPR = 8.4
In future analysis I'll be assuming all non-dual wielders take the Dueling FS for simplicity
Verdict: Dual wielders do more DPR at the cost of AC. Relatively balanced. Roughly 1 less AC -> 1.1 more damage per round.
HOWEVER, this requires them to use their BA. So other fighters can shove/potion/etc for free while Dual Wielders will sacrifice 4.5 DPR to do so.

Level 4 fighter options:
-Dual Wielder Feat with two longswords: ---- 1d8+3 MH, 1d8+3 Off-H, AC 17 - DPR = 9.75 (only 65% to hit)
-Sword and Board who increased Str+2: ------ 1d8+6 MH, AC 18 - DPR = 7.4
-Greatsworder who increased Str+2: ---------- 2d6+6 MH, AC 16 - DPR = 9.1
-Greatsworder who took and uses GWM: ----- 2d6+14 MH at a -5 to-hit, AC 16 - DPR = 8.4 (plus occasional extra damage from BA attack; let's say 20% of the time you can make an extra attack -> extra 1.4 DPR)
Verdict: The Dual Wielder is comparable to the Sword&Boarder, but has more AC than the GWM fighter, and has both more AC and DPR compared to the non GWM-greatsworder. Dual Wielder > Greatsworder.
However, again, dual wielders must sacrifice their off-h attack (losing 4.9 DPR) to use a different BA, where other fighters get a free BA most turns.

Level 5 fighters with Extra Attack:
-Dual Wielder Feat with two longswords: ---- 1d8+3 MH x2, 1d8+3 Off-H, AC 17 - DPR = 14.6 (only 65% to hit)
-Sword and Board who increased Str+2: ------ 1d8+6 MH x2, AC 18 - DPR = 14.7
-Greatsworder who increased Str+2: ---------- 2d6+6 MH x2, AC 16 - DPR = 18.2
-Greatsworder who took and uses GWM: ----- 2d6+14 MH x2 at a -5 to-hit, AC 16 - DPR = 16.8 (extra damage 30% of the time because with 2 attacks you're more likely to kill an enemy -> extra 2.1 DPR)
Verdict: In every single case, dual wielders do less DPR. Either they do ~similar DPR but have 1 less AC, or in exchange for 1 more AC than greatsword wielders, they do ~4-5 less DPR (instead of the ~1 DPR per AC in previous levels).
So now Dual Wielders do less total damage AND must sacrifice even more DPR to use a different bonus action - drink a potion, shove, hide, etc.
This ^ trend only gets worse at level 11 when fighters get their third attack.

*This analysis does not include magic items, doing this with a rogue (sneak attack changes things significantly) or other classes, dipping, hunter's mark, the effects of frequent Advantage or Disadvantage, and possibly more.

Awesome calculations. The basic take away from all of this should be, yes, you can optimize dual wielding, but you have to truly plan around it and can't really just do it on a whim.