It is a main weapon attack, that hardly compares to the bonus action.
What?
Rogues main source of damage would be sneak attack and 1) it doesn't work with offhand weapon unfortunately 2) can be used only once per turn
But im not talking about "what is main source of Rogue damage"
Im talking about possibility to use same Bonus Action twice as Rogue ...
It dont really matter (read as: the topic is same in both cases) if you use it to run 36m instead of 9m (no kidding, i just checked, Sprint, BA Sprint, BA Sprint) ... or to attack thrice per turn instead of twice. :-/
In my quite honest opinion Rogue (i mean Thief) advantage over other classes should be in the fact that they can do both within same turn, not the same thing twice. :-/
Or at least that is how *i* see it.
//Edit:
ESPECIALY NOW! (It just hit me.)
When they can wear this:
(Yes i know its Medium armor ... and yet i used in with Gale and no colision happened, since the only equipment slot game curently checks for Armor Proficiencies is Chest.
)
Or this:
Wich both makes their Cunning Action even more powerfull. :-O
Balance should dictate how and if each ability should be restrained.
Agreed, 100%.
Larian's willingess to add such restrictions gives me some hope that they might try to reign in multi-attack on later levels.
Well, yes ... even tho Multi-attack should be implemented as recast of the same action (Attack) ... rather than the way it is implemented now for Gith and Duergars (who have Extra action point, wich they can spend on anything).