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#809477 22/02/22 08:37 PM
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So ...
Now, when Barbarian is out, we know that it is technically possible to make every Bonus Action aviable only once per turn, no matter how many Bonus Actions we have at our disposal, since that is exactly what happend with Frenzied Strike.
[Linked Image from i.imgur.com]
(Maybe it was implemented earlier with something else ... bud i never noticed. laugh )

My question is quite simple people.
Would you like this "once per turn" feature to be present even for other Bonus Actions?
Especialy for Thief Cunning Actions and Off-Hand (Bonus Action) Attacks?

I mean ...
It seems a little weird to let Rogues stabing like Norman Bates, but restrict Barbarian to single strike and finish. :-/

Thoughts?

Last edited by RagnarokCzD; 22/02/22 08:38 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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It is a main weapon attack, that hardly compares to the bonus action [Edit. meant off-hand attack]. Rogues main source of damage would be sneak attack and 1) it doesn't work with offhand weapon unfortunately 2) can be used only once per turn

Good catch. Balance should dictate how and if each ability should be restrained. I don't have a formed opinion at this moment on the matter. Larian's willingess to add such restrictions gives me some hope that they might try to reign in multi-attack on later levels.

Last edited by Wormerine; 22/02/22 11:26 PM.
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Originally Posted by Wormerine
It is a main weapon attack, that hardly compares to the bonus action.
What?

Originally Posted by Wormerine
Rogues main source of damage would be sneak attack and 1) it doesn't work with offhand weapon unfortunately 2) can be used only once per turn
But im not talking about "what is main source of Rogue damage" laugh

Im talking about possibility to use same Bonus Action twice as Rogue ...
It dont really matter (read as: the topic is same in both cases) if you use it to run 36m instead of 9m (no kidding, i just checked, Sprint, BA Sprint, BA Sprint) ... or to attack thrice per turn instead of twice. :-/

In my quite honest opinion Rogue (i mean Thief) advantage over other classes should be in the fact that they can do both within same turn, not the same thing twice. :-/
Or at least that is how *i* see it.

//Edit:
ESPECIALY NOW! (It just hit me.)
When they can wear this:
[Linked Image from i.ibb.co]
(Yes i know its Medium armor ... and yet i used in with Gale and no colision happened, since the only equipment slot game curently checks for Armor Proficiencies is Chest. laugh )

Or this:
[Linked Image from i.ibb.co]

Wich both makes their Cunning Action even more powerfull. :-O

Originally Posted by Wormerine
Balance should dictate how and if each ability should be restrained.
Agreed, 100%.

Originally Posted by Wormerine
Larian's willingess to add such restrictions gives me some hope that they might try to reign in multi-attack on later levels.
Well, yes ... even tho Multi-attack should be implemented as recast of the same action (Attack) ... rather than the way it is implemented now for Gith and Duergars (who have Extra action point, wich they can spend on anything).

Last edited by RagnarokCzD; 22/02/22 09:13 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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If I'm not wrong except the rogue, no one should have 2 bonus actions / round.
Considering that the modifier is not added to the damage roll, I don't really see any issue if the rogue can do 2 offhands attack / round. It's a bit more powerfull than it should but I think it won't be a huge problem (average +3.5 damage per round with a light weapon)

The items, once again are an issue.
Because as you said, the "charge" will make him even stronger... and because there is another stupid item that grants you another bonus action if (if I remember well) you have less than 50% hp whatever your class... which mean 3 offhands attack for the rogue and 2 for other dualwielding classes.

So no, I don't think they should add this "per turn" to everything. They should remove it totally but also remove everything that easily gives you another bonus action.
But I think they're really bad at designing items and really good at breaking their games.

Last edited by Maximuuus; 22/02/22 09:46 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Originally Posted by RagnarokCzD
Would you like this "once per turn" feature to be present even for other Bonus Actions?

I would strongly prefer that they stuck to the system rules in general:

Quote
You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. You otherwise don’t have a bonus action to take.

You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.

That way they wouldn't have to worry about adding extra code weight to each and every bonus action and new bonus action they invent, about limiting it to once per turn - it would be automatically covered by there being only one bonus action per turn.


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