What Shove SHOULD look like:

https://drive.google.com/file/d/1ZXI3b_SFXX0RanDOVe88mN0e97DmWoZT/view?usp=sharing

https://drive.google.com/file/d/1WzLP0P-y1GfBeU7rbw7TnqHR39Yord1Q/view?usp=sharing

There. I actually took some video. smile Solasta, mind you, but it runs better with video on my PC than Baldur's does.

Anyway, these are two examples of how Shove SHOULD work in D&D which is far more strategic and way more realistic. Notice, I can still use Shove tactically in Solasta. VERY tactically. My Sorcerer was able to shove a skeleton off the edge to a lower level, and he took 4 falling damage. Then she later dropped down and helped finish him off with a few others.

Notice how the Barbarian Half-Orc used Shove. Knock prone. Then with his second attack, he got Advantage on his attack roll. Shove. Advantage with Greatsword.

THAT is how shove is supposed to work, and notice they didn't go flying 30+ feet through the air whenever they got shoved. Subtle, not extreme.

Last edited by GM4Him; 22/02/22 09:31 PM.