Originally Posted by GM4Him
I think all this boils down to a misunderstanding of what a roll means in a roleplaying game.

Roll is strictly about whether you succeed in something or not.

That's not true at all. Rolls might just as well be about how well you succeed (or how badly you fail), or how long a task you can't fail takes to succeed (or how long it takes you yo realise there's no chance of succeeding).

For example. You're breaking down a door to a burning inn. If you roll well, you get it open with no time lost. If you roll poorly, you still bash it down, but it takes several tried and now the fire inside is much greater.

I know this is irrelevant in the context of BG3 because they don't do rolls that way, but in terms of what rolls mean in DnD it applies.


Optimistically Apocalyptic