Originally Posted by JandK
It's against the rules in DnD, sure.

But does it really make that big of a difference? If you play a Wizard, and I play a Sorcerer... I don't feel like you're overpowered. You're spending a lot of money on scrolls, most of which you'll never get around to memorizing because your active list is limited and tends to be filled up with favorites.

Meanwhile, I'm over here twinning and quickening spells and basically wrecking house.

Shrug. I guess it just doesn't bother me that Wizards can learn Cleric spells. In fact, I kind of think the Wizard needs it to compete with other classes.

Sorry, but I have to disagree. The difference between arcane and divine spells is one of the main distinctions between classes like wizard and cleric (or druid). Keeping things as they are now would be a heavy violation of the D&D rules in my opinion.



Originally Posted by RagnarokCzD
Well ...
I would say that with every next patch where those things remain the same ... the probability of them stay as they are is higher and higher ... and its quite high allready.

I really hope you are wrong mate.