[quote=RagnarokCzD]
And if buying/repairing arrows costs a significant amount, then the game has unfairly punished ranged characters. Unless you also want to add in a melee weapon durability system..??? (*vomits*)
I put keeping track of non-magical ammunition in a similar category as weapon sharpening/repairing armor after fights - yes it is technically more immersive, but it just isn't worth the hassle. I have played maybe one D&D campaign where we were told to keep track of normal ammunition, and we stopped after a few sessions because it was too tedious. The 5e system assumes that you always have enough arrows, unlike spellslots where casters are supposed to spend 10-30% of their total slots each fight.
Agree keeping track of common ammo in an actual D&D game would be extremely tedious but computers remove the administrative side of keeping track (which is what would make it tedious). Being able to reach out and touch an enemy is a benefit of ranged weapons. Having to manage ammo isn't unfairly penalizing them IMO. In BG1 and BG2 I'd often have a cleric that would use a sling. Many times they don't have a useful spell for the situation so they hurl rocks from a distance. If I didn't plan adequately it changes the dynamic of the fight, this is important. Sitting on a hilltop firing unlimited missiles doesn't seem to realistic (for my party or enemies).