12. I think there should still be chance encounters with unfriendly (or maybe friendly too) characters when traveling (eg you choose to go to camp but are waylaid by a group of goblins). It is more realistic and adds a fun variable
13. Story items - I'd like a way to know if I don't need them anymore. I found myself carrying around dozens of keys, parchments, etc at the end of the current gameply as I'm reticent to drop things that I'm unsure if I'll need them at some point. Yep, it is more realistic this way I suppose although the alternative is tedious. Using keys as an example (could be any other item though), if I don't have what is needed I may or may not know based on treatment in the game. If I don't have a key yes I'll know b/c I can't open the door (presumably trying all the keys in my inventory) but in other examples it might change the interaction w/ an NPC (dialogue etc) and I won't know what I'm missing. It certainly won't help in the latter case if I have the needed thing in a chest at camp.