Originally Posted by GM4Him
Originally Posted by Dexai
[quote=GM4Him]I think all this boils down to a misunderstanding of what a roll means in a roleplaying game.

Roll is strictly about whether you succeed in something or not.

That's not true at all. Rolls might just as well be about how well you succeed (or how badly you fail), or how long a task you can't fail takes to succeed (or how long it takes you yo realise there's no chance of succeeding).

For example. You're breaking down a door to a burning inn. If you roll well, you get it open with no time lost. If you roll poorly, you still bash it down, but it takes several tried and now the fire inside is much greater.

I know this is irrelevant in the context of BG3 because they don't do rolls that way, but in terms of what rolls mean in DnD it applies.

Dexai never said critical miss, it was about skill checks required over a prolonged period. Pretty close to taking 10 in a relaxed time. If not, it would be something like taking a skill check on your turn for each 6 seconds you have (been a bit, but pretty sure turns are 6 seconds). An without knowing the DC of the check (except if your meta gaming) its very possible you'll be wasting your time.

Originally Posted by GM4Him
Originally Posted by fallenj
5e rules is plain dumb, dead lifting something is going to be harder than straight pushing or pulling something. It says a average person is str 10 btw so -8 will be lacking in that department.

Well, I did admit, 5e is crazy in many areas.

Are you talking to yourself here? I haven't talked to you on this thread at all.


Originally Posted by 1varangian
The d20 ability checks certainly are not the strongest part of 5e. The d20 roll being swingy is in it's fullest effect here. And skill checks to a lesser degree.

The difference between 8 Str and 20 Str is a 30% probability. A whopping 30%. 80% vs. 50% chance to successfully perform a Strength feat is a laughably insignificant difference when talking about a weak human compared to an Ogre.

That's why some kind of thresholds need to be applied to make some sense in the system. Creative DM explanations for unlikely success or failure only go so far, and in BG3 we don't have that DM.

Same with 8 Int Barbarians somehow acing their -1 Arcana checks when Gale fails with +5. A DM could explain that they found a note on the floor explaining it (which doesn't have anything to do with knowledge, but somehow it needs to be explained rationally), but BG3 can't do that. In BG3 it's just weird.

I think video games should enforce a lot of proficiency requirements and thresholds before allowing a check. Make those ability scores, proficiencies and expertise in a field count for something instead of just spamming Guidance and getting lucky. In BG3 it feels like everyone is an expert in every field and universally able to do anything with only some very minor differences between them.

It would really come down to DM choice, but I'd bet advantage would come into effect or no rolls period for the ogre with whatever challenge is in the scenario. Reading through the Strength examples, just looks like rolls are only for strenuous activities.

so a weak human (Strength 8) vs a ogre with 20 would be:

Human: 120 carry capacity, 240 for lifting, pushing or dragging
Ogre: 600 carry capacity, 2400 lifting, pushing, or dragging. (example of weight: Black Rhinoceros weighs 2k lbs.)

couple copy/paste from the freebe pdf

Lifting and Carrying
Size and Strength. Larger creatures can bear more
weight, whereas Tiny creatures can carry less. For each
size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For
a Tiny creature, halve these weights.

Passive Checks
A passive check is a special kind of ability check that
doesn’t involve any die rolls. Such a check can represent
the average result for a task done repeatedly, such as
searching for secret doors over and over again, or can be
used when the DM wants to secretly determine whether
the characters succeed at something without rolling dice,
such as noticing a hidden monster.
Here’s how to determine a character’s total for a passive check:
10 + all modifiers that normally apply to the check
If the character has advantage on the check, add 5. For
disadvantage, subtract 5. The game refers to a passive
check total as a score.

I haven't checked it but it's possible that BG3 is using the Variant carry capacity rules
Also taking 10 as it used to be called is similar to passive check, there is no roll and you just add 10 to whatever bonuses you have.

Last edited by fallenj; 26/02/22 12:07 AM.